Home Page: http://atlantic.merl.com/people/foley/
James D. Foley is currently Professor of Computer Science, Professor of Electrical and Computer Engineering, and Director of the Graphics, Visualization & Usability (GVU) Center at the Georgia Institute of Technology
Dr. Foley earned a BS degree in Electrical Engineering (EE) from Lehigh University in 1964, an MS in EE from the University of Michigan in 1964, and a PhD in Computer, Information, and Control Engineering from the University of Michigan in 1969. Prior to joining Georgia Tech in 1991, he served on the faculties of the University of North Carolina and the George Washington University, where he was most recently Chairman of the Department of Electrical Engineering and Computer Science. At Georgia Tech, he is Founding Director of the GVU Center, which brings together over 30 faculty and 100 students from 10 different colleges, schools, and departments for interdisciplinary research, teaching, and service. In June 1996, he will become Executive Vice President of Mitsubishi Electric Research Laboratories and Director of its Cambridge (MA) Research Center.
Foley is coauthor of three books: Fundamentals of Interactive Computer Graphics, Computer Graphics: Principles and Practice, and Introduction to Computer Graphics. He is a Fellow of the IEEE, and a member of ACM, the Human Factors Society, Phi Beta Kappa, Tau Beta Pi, and Sigma Xi. He was Editor-in-Chief of ACM Transactions on Graphics from 1991 to 1995, serves on the editorial boards of Computers and Graphics and Presence, and consults regularly for governmental and industrial organizations.
Foley's research interests include user interfaces and interactive computer graphics. His current work focuses on UIDE, one of the first model-based user interface development tools, and graphical tools for navigating the World Wide Web. His recent research work has been sponsored by ARPA, NSF, Siemens, Sun, USWest, DEC, and Schlumberger. Other interests are using multimedia in HCI applications and the automated generation of information displays from underlying data models and data. Earlier work included queuing analysis of distributed computer graphics systems, dynamic process visualization, and graphics support software.
The GVU home page on the World Wide Web is http://www.cc.gatech.edu /gvu/gvutop.html.
Home Page: http://www.cs.rpi.edu/~glinert/
Dr. Glinert is an Associate Professor in the Department of Computer Science at Rensselaer Polytechnic Institute, which he joined in September 1985. Glinert's research interests include multimodal and multimedia human-computer interfaces (e.g., sonic enhancement of 2-D graphic displays, multimodal widgets, and calligraphic user interfaces); computer-based assistive technology for people with disabilities (e.g., X windows tools for users with low vision); graphics in the programming environment (e.g., visual tools for generating iconic systems, and the visualization of parallel computation); multilanguage and multiparadigm computing environments (e.g., automatic type mapping approaches); and interactive learning (e.g., groupware and special furniture to support close teamwork).
Together with his graduate students at RPI, Glinert has designed and implemented numerous tools and environments for a variety of user communities and applications domains. He is currently Coprincipal Investigator on two NSF-funded projects. One of these seeks to enhance the power of second generation multimedia environments through incorporation of metawidgets (multimodal widgets), while the goal of the second is to improve education in software engineering through pervasive use of object-oriented techniques and interactive, computer-assisted collaboration. Previous projects have been supported by NSF, DARPA, IBM, and Xerox.
In the spring of 1995, Glinert was elected to a second four-year term as Chair of the ACM's Special Interest Group for Computers and the Physically Handicapped (SIGCAPH). He is a member of the ACM Committee on Disability Issues. He was Program Cochair for the 1993 IEEE Symposium on Visual Languages (VL '93) in Bergen (Norway), General Chair for the 1994 IEEE Symposium on Visual Languages (VL '94) in St. Louis, Program Chair for the First ACM/SIGCAPH International Conference on Assistive Technologies (ASSETS '94) in Marina del Rey (CA), Courses Chair for the Second ACM International Conference on Multimedia (MULTIMEDIA '94) in San Francisco, and Workshops Chair for MULTIMEDIA '95. He is currently serving as General Chair for ASSETS '96, scheduled for April 1996 in Vancouver, Canada.
Home Page: http://www.cs.unm.edu/~hollan/
Professor James D. Hollan is chair of the Computer Science Department at the University of New Mexico. After completing his PhD at the University of Florida, he was a postdoctoral fellow at Stanford University. Subsequently he was on the faculty of the University of California at San Diego (UCSD) for a decade. At UCSD he established the Intelligent Systems group, led an influential early effort (Steamer) to develop tools for supporting the creation of interactive graphical interfaces, and helped originate the User-Centered System Design approach to HCI associated with UCSD.
Professor Hollan has also been Director of the Human Interface Laboratory at MCC and established the Computer Graphics and Interactive Media Research Group at Bellcore. His primary research interest is the exploration of new interaction mechanisms that employ computation to mediate richer, more productive interactions for individuals and groups. More information and research publications are available on the World Wide Web (URL: http://www.cs.unm.edu/). Details about his current work on Pad++, a zooming graphical interface for exploring alternate interface physics, can also be obtained on the WWW (URL: http://www.cs.unm.edu/~hollan/pad_html/begin.html).
Home Page: http://www.cs.cmu.edu/afs/cs.cmu.edu/user/kraut/www/kraut.html
Robert E. Kraut is Professor of Social Psychology and Human-Computer Interaction at Carnegie Mellon University. Until 1993, he was Distinguished Member of Technical Staff and Director of the Interpersonal Communications Research Program at Bell Communications Research (Bellcore), the research arm of the regional telephone companies.
His research has concentrated on the design of new technology for group work and empirical studies of the impacts of information technologies on individual and organizational performance. Topics include collaborative work, office automation and employment quality, technology and home-based employment, the communications needs of collaborating scientists, the design of information technology for small-group intellectual work, and the impact of national information networks on firm performance and industrial structure. He is one of the principal investigators on Carnegie Mellon University's HomeNet project studying the impact of the national information infrastructure on the average family.
He chairs the National Research Council's panel on Technology and Home-based Employment, and he has served on its Committee on Women's Employment and Related Social Issues on its Panel on Technology and Women's Employment, and on the Office of Technology Assessment's advisory panel on Information Networks in Research. He is an Associate Editor of Information Systems Research, is on the editorial board of Human-Computer Interaction, and was the program chair for the ACM Conference on Computer- Supported Cooperative Work in 1992.
Professor Kraut has published widely in such respected journals as Communications of the ACM, Information Systems Research, Human-Computer Interaction, and IEEE Communications Magazine.
Home Page: http://me.mit.edu/people/faculty/ThomasSheridan.html
Dr. Sheridan received a BS degree from Purdue University, an MS degree from the University of California at Los Angeles, an ScD degree from Massachusetts Institute of Technology, and a Doctorate (honorary) from Delft University of Technology, Netherlands. For most of his professional career he has remained at MIT, where he is Ford Professor of Engineering and Applied Psychology in the Departments of Mechanical Engineering and Aeronautics and Astronautics, and Director of the Human-Machine Systems Laboratory.
His research interests are in experimentation, modeling, and design of human-machine systems in aviation, rail and highway transportation, space and undersea robotics, process control, and medicine.
He is coauthor of Man-Machine Systems (MIT Press 1974, 1981; USSR, 1981), coeditor of Monitoring Behavior and Supervisory Control (Plenum, 1976), and author of Telerobotics, Automation, and Human Supervisory Control (MIT Press, 1992). He is currently Senior Editor of the MIT Press journal Presence: Teleoperators and Virtual Environments, and he serves on a number of editorial boards. He chaired the National Research Council's Committee on Human Factors and has served on numerous government and industrial advisory committees.
Dr. Sheridan was President of the IEEE Systems, Man and Cybernetics Society, Editor of IEEE Transactions on Man-Machine Systems, received their Norbert Wiener and Joseph Wahl awards, and is an IEEE Fellow and Centennial Medalist. He is also a Fellow of the Human Factors and Ergonomics Society (HFES), recipient of their Paul M. Fitts Award for contributions to education, and was President of HFES. He is a member of the National Academy of Engineering.
Before becoming a researcher with Microsoft Advanced Technology Research group, Tim Skelly spent fifteen years in the video game business. After graduating from Northwestern University in 1973, he filled the time preceding the invention of the personal computer by producing and directing for film and television. Skelly's career shifted directions when in 1977 he opened what was probably the world's first computer gaming center. Using the experience he had gained programming and designing games for personal computers, he went on to create a series of more than a dozen successful arcade video games for Cinematronics, Sega, and Mylstar Electronics. These included Armor Attack, Star Castle, Reactor, and the very first cooperative two-player video game, Rip-Off.
Later, after the crash of the video arcade market in 1983, Skelly branched off into screenwriting and the design of interactive laser disc programs. He returned to the game business in 1985, when he cofounded Incredible Technologies (IT), a company that designed, developed, built, and sold a broad range of interactive software. Besides IT's high output of computer- and cartridge-based games, projects included interfaces for medical equipment, animatronic devices for a Japanese location-based entertainment center, and all software and hardware for the original BattleTech (now Virtual Worlds) Centers. Clients included Williams Electronics/Bally Midway and CAPCOM. During this time, Skelly conducted a personal study of the appeal of video games. This later became the basis for his successful series of "Seductive Interfaces" tutorials given at several ACM SIGCHI conferences -- tutorials designed to enable UI designers to apply the engaging aspects of video games to nonentertainment products.
Recognized for his extensive video game experience, Skelly was recruited by the Sega Technical Institute, where he advised on game design and served as Art Director for Sonic the Hedgehog 2. A short time after the completion of Sonic 2, he was asked to join the newly formed Research Division at Microsoft Corporation. He is currently exploring future computer-human and computer-mediated human-human interfaces and strategies.